How complex would it be to be paid and iPhone/iPod Touch Game using SDK?

how hard would it be to use the iPhone SDK to create a simple but addictive game. i be thinking about making one similar to Cubefield, a simple yet addictive flash spectator sport but changing it so you could tilt some to the left or right to dodge them.

heres a knit to the game.

http://www.addictinggames.com/cubefield

any advice or tips on how to engineer it would be loved to have. thanks!

oh yeah, and by the track...
how many people would resembling to see a game like this for the iPhone/iPod Touch? we be thinking about putting it up for somewhere between 2-4 dollars to buy on the app store.
how many would buy this spectator sport for that price??
thanks for any ideas and criticism.

Answers:    The difficulty depends on your current perception of programing languages and how they work in common. All programing languages are relatively the same.

Take a look at the documentation Apple provided near the SDK. That's all you need.

As you know, the compensated developers (EA Games, SEGA, PopCap) took only two weeks to make their amazing full 3D games. But also remember that even if they've never programmed on a Mac back, they took their programing skills and it wasn't difficult.

But for someone who's beginner, it might take a few months.

However if you enjoy a decent knowledge of programming, after you should be able to complete it in one month depending on how long you pilfer to program and learn.


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